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Elektron-Users Elektron Forum Elektron Gear Creating Movement Within Beats (MD-UW) (1 viewing)
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TOPIC: Creating Movement Within Beats (MD-UW)
#191628
MK7
Killer Beez
Posts: 1122
Re:Creating Movement Within Beats (MD-UW) 11 Years, 7 Months ago
ortiza2007 wrote:
I just got my MDUW two days ago and it has kept me up both nights because of its awesomeness, I cannot pull myself away from it. I prefer to be in front of the MDUW and not in front of my textbooks!

If I had to choose just one Elektron box it would be the MDUW hands down but I am glad I do not have to choose and I am lucky enough to have all three.

I absolutely love the MDUW!!!!

This thread is priceless, LUV IT!!!!!


you finally got one, congrats & have fun!
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#191755
Re:Creating Movement Within Beats (MD-UW) 11 Years, 7 Months ago
sabo wrote:
void's suggestion of using the trigger in is craziness. never thought about that function for MD, really brilliant.

something i'm surprised hasnt been mentioned is shifting beats. if you hold FUNCTION+arrow keys you can move all the trigs on a single track around. this is great for on the fly rhythmic variations. also, if you change the loop length, then use FUNCT+arrow keys, it will only affect the current loop length. another nice way to create interesting variations. just be sure to save your original pattern to a different location before doing this
I was just about to mention the function + arrow method. I'm nearly certain Autechre used this quite a bit.
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#191776
Cappy
Posts: 76
Julien
> ableton certified trainer
> max/msp/jitter expert
Re:Creating Movement Within Beats (MD-UW) 11 Years, 7 Months ago
redrum wrote:
sabo wrote:
void's suggestion of using the trigger in is craziness. never thought about that function for MD, really brilliant.

something i'm surprised hasnt been mentioned is shifting beats. if you hold FUNCTION+arrow keys you can move all the trigs on a single track around. this is great for on the fly rhythmic variations. also, if you change the loop length, then use FUNCT+arrow keys, it will only affect the current loop length. another nice way to create interesting variations. just be sure to save your original pattern to a different location before doing this
I was just about to mention the function + arrow method. I'm nearly certain Autechre used this quite a bit.


I'm sure too.
The thing is: we have to prepare correctly our patterns as "dry" as possible for our live in order to be able to tweak hard, break, and come back to dry on stage.
I like that way, personally
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#191777
Game & Watch
Posts: 2668
0
Re:Creating Movement Within Beats (MD-UW) 11 Years, 7 Months ago
Machinedrum hidden flange effect:

choose a Ram Record machine on a Trig

Cue1 and Cue2 = 105

MLEV = 14

ILEV=0

FLTF=8

FLTW=111


So, the Ram Record machine just gets utilised to 'monitor' the internal sound source, although does not get to record anything.

by monitoring the signal at a high level, as the monitored (cue2) signal is slightly out of phase with the original signal, a Flange effect starts happening.

the filter can be used to 'tune' the Flanger effect.

just be sure not to actually play or trig the actual Slot, as that will result in massive feedback only alleviated by quickly turning the Master Volume to zero.

not so much a live performance thing, although is lots of fun for creating sounds in the studio.

also i found this to work nicely with conga sound/pattern vibes, not so much a 4/4 bassdrum pattern.


also experiment with the Ram Record machine's Amplitude parameters
AMD
AMF

filter resonance
the 1-band filter (either additively, or subtractively to restrict any unwanted extra feedback that might get into the signal).
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#191839
Game & Watch
Posts: 2668
0
Re:Creating Movement Within Beats (MD-UW) 11 Years, 7 Months ago
here's a cool idea:

use an LFO to modulate the LFO mix of another Trig's LFO shape mix.

so if there is LFO on retrig,
set another trig's LFO output to be that track's LFO shape mix

thereby going from a sine shape to a random or a ramp shape.


to get this happening in the most easiest way,
i choose the Trig machine to the right of a track,
and set the track to the right's volume/level to be zero.

then choose the left track to "trig" the right track in a "trig group" in the Edit Kit screen.

this way, the track to the right becomes a simple LFO effect
when it is set to be "trig" (rather than 'hold' or 'free' in the LFO editor.
target being the track to the left of it,
and the destination being LFOM (LFO mix of shapes).


hmm. this doesn't sound as simple as i thought it would.
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#191859
Cappy
Posts: 76
Julien
> ableton certified trainer
> max/msp/jitter expert
Re:Creating Movement Within Beats (MD-UW) 11 Years, 7 Months ago
I got it.
there are many ways to make beats evolving.

but I miss something:
I'd like to be able to hear only the glitch without the dry beat.

the only way is to mute all tracks except the RAM player tracks (external device triggering that on stage is required and able ... already tested with my iPad/Lemur)

or

using another pattern with not trigs except in the track player:
- I play the "normal" pattern (the RAM recorder records the material)
- I play the other pattern with only some trigs on the RAM player tracks

using that in songs using patter length can drive to nice glitch:
normal pattern from 0 to 12 for instance (during the capture)
glitch pattern only with a 4 steps length and played one time
= 16 steps
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#192305
Game & Watch
Posts: 1910
Re:Creating Movement Within Beats (MD-UW) 11 Years, 7 Months ago
previewlounge wrote:
Machinedrum hidden flange effect:


hmm...gotta try this as a tiny bit of flange can be nice with high hats.
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#193169
Game & Watch
Posts: 2668
0
Re:Creating Movement Within Beats (MD-UW) 11 Years, 6 Months ago
another way to get some Machinedrum native flange happening is to load a Ctrl-EQ machine on to a Trig.

in the settings for the CTR-EQ machine...
increase the "PG" parameter, and the PQ.

to get the flanger happening, try manually sweeping the PF parameter.

then try setting the trig slot's LFO to be targeting the PF parameter.
set the LFO speed all the way left,
and LFO depth to be quite high.

LFO mode set to 'free'.

a sine wave shape would be a nice shape to use here (first LFO shape).
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